I spent a little over a year on 'Dune: Part Two' with the team at DNEG in Vancouver. It was my first time stepping into the role of a Hard Surface Model Lead, looking after all vehicles and a few environments. I couldn’t have asked for a cooler project to jump into that position. A special shoutout to everyone at DNEG, and especially to my modeling team.
One of the highlights for me was the Smuggler Harvester. I was primarily responsible for the hero model and the close-up assets, which turned out to be some of the most fun and rewarding work I’ve done so far.
Asset: Erik Lehmann
Additional modeling support: Alex Gilmore, Viviane Feltrin
Close-Up Assets - Tracks (Housing / Treads), Front Excavator: Erik Lehmann
Additional modeling support: Daniel H Lee, Reo Prendergast
Texturing: Anna Yamazoe
LookDev: Haejin An, Timothy Russell
Smuggler Harvester
Smuggler Harvester
Smuggler Harvester
Smuggler Harvester
Smuggler Harvester
Smuggler Harvester

An unexpected highlight: a shout-out from none other than Steven Spielberg, complimenting our work on the Spice Harvesters.
https://www.hollywoodreporter.com/movies/movie-news/steven-spielberg-reviews-dune-2-1235861191/